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Teddy Fresh Cap, Photogrammetry

A photogrammetry study that I did some time ago involving a corduroy cap.
This object made for a really interesting photogrammetry piece as I knew from the start that the empty space under the cap would cause some issued when scanning, in order to solve this problem I capture the cap onto of a plain white piece of paper so when I had exported the model from reality capture I could easily see the separation from floor and object which made the task of removing the geometry under the brim of the cap and general clearing up of the model a lot easer.
The final renders where presented in UE4.

All final renders done with UE4

All final renders done with UE4

Total images taken: 211

Total images taken: 211

Process overview, from Reality Capture to Blender3D to UE4